This is modifered version of the Valve smd exporter 
which supports weights and the max skin modifer. 

It also fixes a problem where textures assigned to a model 
(instead of faces), was being ignored.

This version now supports export selected

The exporter does NOT require the use of multi-subobject 
materials. A standard material with a bitmap  assigned to
the diffuse channel is all that is required

I have also included a compiled version of the VTA exporter 
from the Source SDK. This is used with the morpher modifier
to create facial animations.

Version 2.04 adds the ability to specify an animation range, use the material name instead of
the diffuse name and provides a maxscript interface. To call from maxscript use the following

ExportSMD <filename> <Export Selected> <Reference> <Flip Normals> <Mirror Normals> <Use Material> <Animation Start> <Animation End>
e.g.
ExportSMD "test.smd" false true false false false "1" "2" 


Place these in your Program Files/Autodesk/3ds Max 2012/plugins directory.

Cannonfodder

Look for updates @ 
www.chaosincarnate.net/cannonfodder/cftools.htm

cannonfodder@chaosincarnate.net